Branch Branch Revolution
What is it?
Play as a squirrel running down and endless, twisting branch. Try to collect acorns but watch out for obstacles.
What's the backstory?
Developed for Frag Fest, Fall 2017
What did I contribute?
I focused on the mesh procedural generation of the endless, twisting branch. Between the quaternions, transforms, UVs, normals, and triangles, this required some math that felt really complex at the time. This project was special collaboration, and probably one of the first times other developers joined me in a repo.
Who has worked on the project?
Jacob Nelson, Kali Workman, and myself