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A custom map for HL2:DM

What is it?

Play HL2:DM in GMG's office and parking lot from 2009ish.

What's the backstory?

While I worked at Grey Matter Group, my colleagues and I began playing Half Life 2 Deathmatch during our lunches. For a while, I worked on a custom map of the building we worked in.

What did I contribute?

For this project I had to create and import a lot of custom models. This really forced me to get comfortable with importing assets into the Source engine.

Who has worked on the project?

Nick Pattison, Nathan Kooienga, and Dana O'Dell