Edge of Madness
Procedural Roguelike Platformer
Current build : nickworks.itch.io/darkplatformer
Current repo : github.com/nickworks/DarkPlatformer
What is it?
Enter a procedurally generated realm of horror. Discover the artifacts. Lose your sanity.
What's the backstory?
This project was developed during Epic MegaJam 2020.
What did I contribute?
I developed a system to randomly generate floors, walls, doors, and other level features. I really want to keep pushing the procedural generation and continue turning these spaces into explorable MC Escher drawings.
I developed the gameplay mechanics, including:
- The sanity meter and sanity shader
- The inventory system and gui
- The item abilities
- The dynamic audio effects
- The lighting
- The doors
- The teleportation crystals
I also made the tentacle mesh and shader.
Who has worked on the project?
Gunnar, Arri, Sam, and myself