Edge of Madness
Procedural Roguelike Platformer
What is it?
What's the backstory?
What did I contribute?
I developed a system to randomly generate floors, walls, doors, and other level features. I really want to keep pushing the procedural generation and continue turning these spaces into explorable MC Escher drawings.
I developed the gameplay mechanics, including:
- The sanity meter and sanity shader
- The inventory system and gui
- The item abilities
- The dynamic audio effects
- The lighting
- The doors
- The teleportation crystals
I also made the tentacle mesh and shader.