Shooting & Platforming
Current repo : bitbucket.org/nickworks/bananaboy
What is it?
A challenging platformer that takes place in a kid's dreams.
What's the backstory?
This overnight project was made for a Frag Fest game jam.
What did I contribute?
I built the game using C# and the XNA framework. For this project I developed enemy AI, particle systems, AABB collision detection, and the player movement, which includes double-jumping and wall-jumping. I created the artwork using Adobe Illustrator.
Who has worked on the project?