What is it?
A twin-stick shooter starring a space-faring chipmunk.
What's the backstory?
My son originally pitched me this concept for a game jam back in 2017. In Jan 2021, I promised him we'd do a game jam together, and we dedicated it to making Shipmunk. He did an incredible amount of artwork, and I've only managed to get a tiny portion of it into the game. We plan to return to this soon.
What did I contribute?
I spent most of the development time trying to create an attack system like Hades. The system is a success, but the overall gameplay is quite dull right now. Unfortunately I thought switching to the HDRP would speed things up, but it created several problems and wasted hours of time.
Who has worked on the project?
Ethan Pattison, Sam, a few DAGD students, and myself