Nebula
Match-three Sci-Fi RPG
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What is it?
An RPG / Match-3. It's like Puzzle Quest, but in space. Also the board is hexagonal.
What's the backstory?
2009
I built the first prototype in Objective-C with XCode and published it onto my iPhone.
2012
I built prototypes in XNA, though this was done as a teaching demo (it's called "Bejeweled" in the screenshot).
2013
I began a more-serious re-envisioning of the game, building a prototype in the Loom engine.
What did I contribute?
I've written game design docs. I've developed multiple versions of the game, each time focusing on animation, ease of use, and the match-recognition algorithms. In some prototypes, the player could turn their phone in order to control the direction the gems fell.
Who has worked on the project?
Nick Pattison