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Blender scripting: generating meshes from bones

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Introducing my first Blender script: a tool to generate low-poly meshes from skeletal systems. The goal was to speed up the process of prototyping simple character rigs, and to learn more about Blender and Python. This task proved challenging as most resources out there on Blender are now outdated, and I've found the API to be a little too obtuse for me to understand, perhaps as I learn more about Python it'll make more sense.

Anyways, here are the results: