Tree of Life
What is it?
What's the backstory?
I designed a setting, premise, and story for a text-based adventure game called Tree of Life.
For my DAGD 355 course, we decided to make a platformer within the same world as the adventure game. Each student was required to program a few gameplay features and then to design and blockout their own level.
My DAGD 355 class used this project for a different assignment -- each student had to program a simple boss battle using state machines.
What did I contribute?
I built the 2.5D path system:
- Path nodes - A linked list of GameObjects which creates 2D ribbons that weave through 3D space. During gameplay, the player is aligned with and projected onto the path.
- Dynamic camera system - Each node in the path also stores several camera settings. During gameplay, the player's position is used to interpolate between camera orientations.
- "TrackSwitcher" volume - Areas where the player can smoothly transition from one ribbon to another. These allow the level designers to create forking paths.
- Editor tools - Tools for visualizing and editing the path nodes and their camera settings.