Ruins of the Sky Fortress
A first-person adventure game
What is it?
What's the backstory?
Students in DAGD 300 created the premise, setting, and backstory of ROTSF. Each student designs a level floorplan and journey map.
I worked with students to build the game's mechanics and import student-made assets. Then, students had 1 week to build their levels using the asset kit we built.
A new batch of DAGD 300 students designed and built levels using the same assets and mechanics. This group created stand-alone levels as a design exercise, and did NOT use the game's original premise or lore.
What did I contribute?
On this project, I mostly focused on creating a blueprint-based asset kit. The blueprints I worked on include:
- the player
- climbable ropes
- grabbable physics objects
- falling platforms
- procedural water (pre-4.26)
- a warp gate system that connects the islands
- and several blueprints that can link together to create puzzles:
- lockable doors
- weight-triggered buttons
- sliding doors/platforms
Some blueprints (cranks, ropes, levers) can also be flagged as "broken," which requires the player to go find a specific item to fix it. On this project I explored procedural generation (e.g. ropes, doors, and elevators) and data-driven design (using DataTables to track meta data about the students' levels).