Parallax
A 2D platformer with 3D spaces
What is it?
What's the backstory?
Spring 2012
Inspired by Fez, I developed a 2D platformer with 3D mechanics.
Summer 2012
I worked with students to develop a story and some art for the game. For a while we were calling it "Project Tophat".
2012/2013
I continue developing the game, adding game mechanics, a level editor, and an importer / exporter for PSD files, so levels can easily be blocked-out in Photoshop.
2014
I continued to work on the project for some time. However, Microsoft announced that it would no longer support XNA, and gradually progress on this project ceased.
Summer 2019
I finally ported the project over to MonoGame, and continued development for a few months. Inspired by Unity, I completely rewrote the engine to use an Entity-Component approach and I rebuilt the level editor to function more like Unity's. I added additional features to the game, like a 2D physics engine and polygon editing tools.