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Fanny Pack Adventure Dungeon

Procedural Dungeon Exploration

What is it?

A dungeon crawler with a twist: you only have one inventory slot!

What's the backstory?

Developed December 2013 for Ludum Dare 28, for which the theme was "You only get one".

What did I contribute?

I spent the majority of this jam exploring procedural generation techniques for reliable dungeon layout. Through this experience I adopted many of the approaches I still apply to procedural generation work to this day.

In addition to the programming, I did the game's artwork, animation, and sounds.

Who has worked on the project?

Me