UE4 Tool for 360 Projection
What is it?
What's the backstory?
What did I contribute?
I developed planetarium-projection prototypes and then oversaw technical aspects of our content pipeline. I helped students prepare 3Ds Max and UE4 rigs for rendering scenes to texture-cubes, and I wrote tools to process texture-cubes to half-dome projection. That semester I helped produce and edit the content.
I developed Dome360, a simple UE4 project for capturing and optionally exporting 360 or dome-projected content. The Dome360 project has been used to develop additional planetarium content.