What is it?
An exploration and puzzle-solving game, in which the player is stranded on an desert planet.
What's the backstory?
A project I pitched to my DAGD 300 students one semester. I programmed a prototype, and a group of 6 students decided to pick up the project and run with it.
What did I contribute?
I designed the setting, creating the initial floorplans of the level. I programmed the initial prototype, which included "weapons" that function as tools, like a gun that shoots temporary platforms and a jetpack system.
Who has worked on the project?
DAGD 300 students and myself. Wyatt Chew developed additional gameplay mechanics, like the buttons, ability to pickup physics objects, and a teleportation "gun".