Procedural Animation Project
What is it?
This is a class project in which I demonstrate how to build and animate character and camera rigs in Unity. Students are then challenged to add animations and polish the experience.
What's the backstory?
I've run this project in Spring 2020 and in Spring 2021.
What did I contribute?
I provide a starting repo, and each student has their own fork of the project. I then walk the students through creating an animation library, a character rig, a camera rig, an enemy, and more.
Who has worked on the project?
Students from DAGD 302 and myself