A custom map for HL2:DM
What is it?
What's the backstory?
While I worked at Grey Matter Group, my colleagues and I began playing Half Life 2 Deathmatch during our lunches. For a while, I worked on a custom map of the building we worked in.
What did I contribute?
For this project I had to create and import a lot of custom models. This really forced me to get comfortable with importing assets into the Source engine.