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Programmable Platformer

What is it?

A game in which the player must literally reprogram the source code while they are playing it. The game is set up as a metroidvania, and the player is presented with gameplay challenges that require coding and in-game abilities.

What's the backstory?

This project was developed in March 2018 for the Meta Game Jam. I resumed development for a few months in Spring 2020.

What did I contribute?

I really did not want to simulate coding with game mechanics. My most important goal was that the player be allowed to literally change the source code and that it take affect immediately. So I decided to program the entire game in Javascript, and since the code IS the game, I decided I wouldn't use any third-party libraries. I have learned so much from this experience, and I absolutely love the direction the game is moving in.

Who has worked on the project?

Tyreece Talbert, Collin Pattison